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TWINMOTION FOR INTERIOR DESIGNERS & ARCHITECTS
Welcome
Who is it for?
What this course will do for you and what you can become
What to expect in this course and what you will learn
Requirements
About the instructor
Resources
GETTING STARTED
The 3 key elements (4:45)
Chapter 01 - The 3D model
Lesson 01. Creating a detailed 3D model (8:18)
Lesson 02. Surfaces / Material allocations (6:04)
Lesson 03. Export settings - layers - materials (2:18)
Chapter 02 - Export 3D model to Twinmotion
Lesson 04. FBX or Datasmith - Link (4:05)
Lesson 05. Import quality library parts (13:35)
Lesson 06. Take advantage of Quixel Megascan products (7:18)
Chapter 03 - Texture the 3D model
Lesson 07. Creating a white model for client draft (9:19)
Lesson 08. Main texture maps explained (8:47)
Lesson 09.1 Create a fabric pattern texture (9:34)
Lesson 09.2 Create stone tile texture (16:02)
Lesson 09.3 Create a mosaic type texture (4:08)
Lesson 09.4 Creating an alpha channel for transparency (3:53)
Lesson 10. Using Quixel Megascan maps (9:16)
Lesson 11. What to look out for when adding textures (16:56)
Chapter 04 - Lighting the scene - Day
Lesson 12. Light hierarchy explained (4:08)
Lesson 13. Primary (main) light (4:30)
Lesson 14. Secondary lights (11:18)
Lesson 15. Fill lights (9:17)
Lesson 16. Fine tuning the day scene (22:45)
Chapter 04 - Lighting the scene - Night
Lesson 17. Lighting up the room - Primary, secondary, fill lights (16:25)
Lesson 18. Outside lights (5:18)
Lesson 19. Fine tuning the night scene (21:53)
Chapter 05 - Outside environment
Lesson 20. Environment HDRI (14:52)
Lesson 21. Real background photo - photomontage (20:48)
Chapter 06 - Latest important TM updates
Lesson 22. Using Path Tracer (23:42)
Lesson 23. Skydomes (11:17)
Lesson 20. Environment HDRI
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